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export interface SplinePoint { x: number; y: number; } /** * Props to Rob Spencer at scaled innovation for his post on splining between points * http://scaledinnovation.com/analytics/splines/aboutSplines.html */ export function splineCurve( firstPoint: SplinePoint & { skip?: boolean }, middlePoint: SplinePoint, afterPoint: SplinePoint, t: number ): { previous: SplinePoint; next: SplinePoint; }; export interface MonotoneSplinePoint extends SplinePoint { skip: boolean; cp1x?: number; cp1y?: number; cp2x?: number; cp2y?: number; } /** * This function calculates Bézier control points in a similar way than |splineCurve|, * but preserves monotonicity of the provided data and ensures no local extremums are added * between the dataset discrete points due to the interpolation. * @see https://en.wikipedia.org/wiki/Monotone_cubic_interpolation */ export function splineCurveMonotone(points: readonly MonotoneSplinePoint[], indexAxis?: 'x' | 'y'): void;