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import { PointStyle } from '../index.esm'; import { Color } from '../color'; import { ChartArea, RoundedRect } from '../geometric'; import { CanvasFontSpec } from './helpers.options'; export function clearCanvas(canvas: HTMLCanvasElement, ctx?: CanvasRenderingContext2D): void; export function clipArea(ctx: CanvasRenderingContext2D, area: ChartArea): void; export function unclipArea(ctx: CanvasRenderingContext2D): void; export interface DrawPointOptions { pointStyle: PointStyle; rotation?: number; radius: number; borderWidth: number; } export function drawPoint(ctx: CanvasRenderingContext2D, options: DrawPointOptions, x: number, y: number): void; export function drawPointLegend(ctx: CanvasRenderingContext2D, options: DrawPointOptions, x: number, y: number, w: number): void; /** * Converts the given font object into a CSS font string. * @param font a font object * @return The CSS font string. See https://developer.mozilla.org/en-US/docs/Web/CSS/font */ export function toFontString(font: { size: number; family: string; style?: string; weight?: string }): string | null; export interface RenderTextOpts { /** * The fill color of the text. If unset, the existing * fillStyle property of the canvas is unchanged. */ color?: Color; /** * The width of the strikethrough / underline * @default 2 */ decorationWidth?: number; /** * The max width of the text in pixels */ maxWidth?: number; /** * A rotation to be applied to the canvas * This is applied after the translation is applied */ rotation?: number; /** * Apply a strikethrough effect to the text */ strikethrough?: boolean; /** * The color of the text stroke. If unset, the existing * strokeStyle property of the context is unchanged */ strokeColor?: Color; /** * The text stroke width. If unset, the existing * lineWidth property of the context is unchanged */ strokeWidth?: number; /** * The text alignment to use. If unset, the existing * textAlign property of the context is unchanged */ textAlign: CanvasTextAlign; /** * The text baseline to use. If unset, the existing * textBaseline property of the context is unchanged */ textBaseline: CanvasTextBaseline; /** * If specified, a translation to apply to the context */ translation?: [number, number]; /** * Underline the text */ underline?: boolean; } export function renderText( ctx: CanvasRenderingContext2D, text: string | string[], x: number, y: number, font: CanvasFontSpec, opts?: RenderTextOpts ): void; export function addRoundedRectPath(ctx: CanvasRenderingContext2D, rect: RoundedRect): void;