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#ifndef _FS_CEPH_AUTH_H #define _FS_CEPH_AUTH_H #include <linux/ceph/types.h> #include <linux/ceph/buffer.h> /* * Abstract interface for communicating with the authenticate module. * There is some handshake that takes place between us and the monitor * to acquire the necessary keys. These are used to generate an * 'authorizer' that we use when connecting to a service (mds, osd). */ struct ceph_auth_client; struct ceph_authorizer; struct ceph_auth_handshake { struct ceph_authorizer *authorizer; void *authorizer_buf; size_t authorizer_buf_len; void *authorizer_reply_buf; size_t authorizer_reply_buf_len; }; struct ceph_auth_client_ops { const char *name; /* * true if we are authenticated and can connect to * services. */ int (*is_authenticated)(struct ceph_auth_client *ac); /* * true if we should (re)authenticate, e.g., when our tickets * are getting old and crusty. */ int (*should_authenticate)(struct ceph_auth_client *ac); /* * build requests and process replies during monitor * handshake. if handle_reply returns -EAGAIN, we build * another request. */ int (*build_request)(struct ceph_auth_client *ac, void *buf, void *end); int (*handle_reply)(struct ceph_auth_client *ac, int result, void *buf, void *end); /* * Create authorizer for connecting to a service, and verify * the response to authenticate the service. */ int (*create_authorizer)(struct ceph_auth_client *ac, int peer_type, struct ceph_auth_handshake *auth); /* ensure that an existing authorizer is up to date */ int (*update_authorizer)(struct ceph_auth_client *ac, int peer_type, struct ceph_auth_handshake *auth); int (*verify_authorizer_reply)(struct ceph_auth_client *ac, struct ceph_authorizer *a, size_t len); void (*destroy_authorizer)(struct ceph_auth_client *ac, struct ceph_authorizer *a); void (*invalidate_authorizer)(struct ceph_auth_client *ac, int peer_type); /* reset when we (re)connect to a monitor */ void (*reset)(struct ceph_auth_client *ac); void (*destroy)(struct ceph_auth_client *ac); }; struct ceph_auth_client { u32 protocol; /* CEPH_AUTH_* */ void *private; /* for use by protocol implementation */ const struct ceph_auth_client_ops *ops; /* null iff protocol==0 */ bool negotiating; /* true if negotiating protocol */ const char *name; /* entity name */ u64 global_id; /* our unique id in system */ const struct ceph_crypto_key *key; /* our secret key */ unsigned want_keys; /* which services we want */ struct mutex mutex; }; extern struct ceph_auth_client *ceph_auth_init(const char *name, const struct ceph_crypto_key *key); extern void ceph_auth_destroy(struct ceph_auth_client *ac); extern void ceph_auth_reset(struct ceph_auth_client *ac); extern int ceph_auth_build_hello(struct ceph_auth_client *ac, void *buf, size_t len); extern int ceph_handle_auth_reply(struct ceph_auth_client *ac, void *buf, size_t len, void *reply_buf, size_t reply_len); extern int ceph_entity_name_encode(const char *name, void **p, void *end); extern int ceph_build_auth(struct ceph_auth_client *ac, void *msg_buf, size_t msg_len); extern int ceph_auth_is_authenticated(struct ceph_auth_client *ac); extern int ceph_auth_create_authorizer(struct ceph_auth_client *ac, int peer_type, struct ceph_auth_handshake *auth); extern void ceph_auth_destroy_authorizer(struct ceph_auth_client *ac, struct ceph_authorizer *a); extern int ceph_auth_update_authorizer(struct ceph_auth_client *ac, int peer_type, struct ceph_auth_handshake *a); extern int ceph_auth_verify_authorizer_reply(struct ceph_auth_client *ac, struct ceph_authorizer *a, size_t len); extern void ceph_auth_invalidate_authorizer(struct ceph_auth_client *ac, int peer_type); #endif