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partial default xkb_types "default" {
// Some types that are necessary
// for a full implementation of
// a PC compatible keyboard.
virtual_modifiers Alt;
virtual_modifiers LevelThree;
virtual_modifiers LAlt;
virtual_modifiers RAlt;
virtual_modifiers RControl;
virtual_modifiers LControl;
type "PC_CONTROL_LEVEL2" {
modifiers = Control;
map[None] = Level1;
map[Control] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Control";
};
type "PC_LCONTROL_LEVEL2" {
modifiers = LControl;
map[None] = Level1;
map[LControl] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "LControl";
};
type "PC_RCONTROL_LEVEL2" {
modifiers = RControl;
map[None] = Level1;
map[RControl] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "RControl";
};
type "PC_ALT_LEVEL2" {
modifiers = Alt;
map[None] = Level1;
map[Alt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Alt";
};
type "PC_LALT_LEVEL2" {
modifiers = LAlt;
map[None] = Level1;
map[LAlt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "LAlt";
};
type "PC_RALT_LEVEL2" {
modifiers = RAlt;
map[None] = Level1;
map[RAlt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "RAlt";
};
type "CTRL+ALT" {
modifiers = Control+Alt+Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Control+Alt] = Level5;
preserve[Shift] = Shift;
preserve[Shift+LevelThree] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "Ctrl+Alt";
};
// Local eight level
// Needed when you want part of your layout eight-level but can not use
// LevelFive as modifier, as this will take over right ctrl by default
// for all the layout and is too invasive for your average four-level user
// Needed to fix bug #9529
// FIXME Should really use RControl but it's seems not to be enabled by
// default and touching this requires a lot of testing
type "LOCAL_EIGHT_LEVEL" {
modifiers = Shift+Lock+LevelThree+Control;
map[None] = Level1;
map[Lock+Shift] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Control] = Level5;
map[Lock+Shift+Control] = Level5;
map[Shift+Control] = Level6;
map[Lock+Control] = Level6;
map[LevelThree+Control] = Level7;
map[Lock+Shift+LevelThree+Control] = Level7;
map[Shift+LevelThree+Control] = Level8;
map[Lock+LevelThree+Control] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Level3";
level_name[Level4] = "Shift Level3";
level_name[Level5] = "Ctrl";
level_name[Level6] = "Shift Ctrl";
level_name[Level7] = "Level3 Ctrl";
level_name[Level8] = "Shift Level3 Ctrl";
};
};