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partial default xkb_types "default" {
// Definition for a key type used for the czech keymap, for instance.
// Defines style a with four level shift. It is similar to three_level
// type used for iso9995 but it lets the shift key behave "normally".
virtual_modifiers LevelThree,ScrollLock,LevelFive;
type "EIGHT_LEVEL" {
modifiers = Shift+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Lock+Shift+LevelThree] = Level3;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level8;
map[Lock+Shift+LevelThree+LevelFive] = Level7;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
// type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
// // Level5-Lock is implemented by using NumLock, because a real modifier
// // is required.
//
// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
//
// map[None] = Level1;
// map[Shift] = Level2;
// map[LevelThree] = Level3;
// map[LevelThree+Shift] = Level4;
//
// map[LevelFive] = Level5;
// map[LevelFive+Shift] = Level6;
// map[LevelFive+LevelThree] = Level7;
// map[LevelFive+LevelThree+Shift] = Level8;
//
// map[NumLock] = Level5;
// map[NumLock+Shift] = Level6;
// map[NumLock+LevelThree] = Level7;
// map[NumLock+LevelThree+Shift] = Level8;
//
// map[NumLock+LevelFive] = Level1;
// map[NumLock+LevelFive+Shift] = Level2;
// map[NumLock+LevelFive+LevelThree] = Level3;
// map[NumLock+LevelFive+LevelThree+Shift] = Level4;
//
// // Lock has no effect
// map[Lock] = Level1;
// map[Lock+Shift] = Level2;
// map[Lock+LevelThree] = Level3;
// map[Lock+LevelThree+Shift] = Level4;
//
// map[Lock+LevelFive] = Level5;
// map[Lock+LevelFive+Shift] = Level6;
// map[Lock+LevelFive+LevelThree] = Level7;
// map[Lock+LevelFive+LevelThree+Shift] = Level8;
//
// map[Lock+NumLock] = Level5;
// map[Lock+NumLock+Shift] = Level6;
// map[Lock+NumLock+LevelThree] = Level7;
// map[Lock+NumLock+LevelThree+Shift] = Level8;
//
// map[Lock+NumLock+LevelFive] = Level1;
// map[Lock+NumLock+LevelFive+Shift] = Level2;
// map[Lock+NumLock+LevelFive+LevelThree] = Level3;
// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
//
// preserve[LevelFive+Shift] = Shift;
// preserve[NumLock+Shift] = Shift;
// preserve[Lock+LevelFive+Shift] = Shift;
// preserve[Lock+NumLock+Shift] = Shift;
//
// level_name[Level1] = "Base";
// level_name[Level2] = "Shift";
// level_name[Level3] = "Alt Base";
// level_name[Level4] = "Shift Alt";
// level_name[Level5] = "X";
// level_name[Level6] = "X Shift";
// level_name[Level7] = "X Alt Base";
// level_name[Level8] = "X Shift Alt";
// };
//
// type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
// // Level5-Lock is implemented by using NumLock, because a real modifier
// // is required.
//
// modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
//
// map[None] = Level1;
// map[Shift] = Level2;
// map[LevelThree] = Level3;
// map[LevelThree+Shift] = Level4;
//
// map[LevelFive] = Level5;
// map[LevelFive+Shift] = Level6;
// map[LevelFive+LevelThree] = Level7;
// map[LevelFive+LevelThree+Shift] = Level8;
//
// map[NumLock] = Level5;
// map[NumLock+Shift] = Level6;
// map[NumLock+LevelThree] = Level7;
// map[NumLock+LevelThree+Shift] = Level8;
//
// map[NumLock+LevelFive] = Level1;
// map[NumLock+LevelFive+Shift] = Level2;
// map[NumLock+LevelFive+LevelThree] = Level3;
// map[NumLock+LevelFive+LevelThree+Shift] = Level4;
//
// // Lock interchanges Level1 and Level2
// map[Lock] = Level2;
// map[Lock+Shift] = Level1;
// map[Lock+LevelThree] = Level3;
// map[Lock+LevelThree+Shift] = Level4;
//
// map[Lock+LevelFive] = Level5;
// map[Lock+LevelFive+Shift] = Level6;
// map[Lock+LevelFive+LevelThree] = Level7;
// map[Lock+LevelFive+LevelThree+Shift] = Level8;
//
// map[Lock+NumLock] = Level5;
// map[Lock+NumLock+Shift] = Level6;
// map[Lock+NumLock+LevelThree] = Level7;
// map[Lock+NumLock+LevelThree+Shift] = Level8;
//
// map[Lock+NumLock+LevelFive] = Level2;
// map[Lock+NumLock+LevelFive+Shift] = Level1;
// map[Lock+NumLock+LevelFive+LevelThree] = Level4;
// map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
//
// preserve[LevelFive+Shift] = Shift;
// preserve[NumLock+Shift] = Shift;
//
// level_name[Level1] = "Base";
// level_name[Level2] = "Shift";
// level_name[Level3] = "Alt Base";
// level_name[Level4] = "Shift Alt";
// level_name[Level5] = "X";
// level_name[Level6] = "X Shift";
// level_name[Level7] = "X Alt Base";
// level_name[Level8] = "X Shift Alt";
// };
type "EIGHT_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[Lock+Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level7;
map[Lock+Shift+LevelThree+LevelFive] = Level8;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
preserve[Lock+LevelFive] = Lock;
preserve[Lock+Shift+LevelFive] = Lock;
preserve[Lock+LevelThree+LevelFive] = Lock;
preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
};